Hi, I’m Nik, an industrial / interaction designer and tech-enthusiast with a passion for user experience.

This is my portfolio, I hope you’ll enjoy it.


Contour is an innovative take on headphone and headset comfort, combining 3D printing and a simple self-service 3D scan.

Custom-fit earbuds exist, but no one has yet developed custom-fit earpads.

This despite ears being “notoriously difficult to create a mass market product for, due to the level of inconsistency in human ear shapes.”

Quick prototypes proved that the idea had potential to improve the headphone experience.

Initial research into the assumed technical requirements (flexible 3D printing and 3D scanning) also indicated that digitally made custom earpads are technically feasible.


Grasshopper* was used to create further iterative prototypes of 3D printed, flexible earpads.

* Grasshopper is a parametric design plugin for Rhino 3D. In practice it makes it possible to “program” 3D models.


User testing was an important part of the project.

User discussions and feedback on several prototypes both generated and validated ideas.

In order to showcase the potential of custom-fit earpads, a full headset was designed and prototyped.

Single-sided headsets in the stage and broadcasting world are big and feel imbalanced on the head.

Except the Contour Headset.

The one-sided headset showcased multiple strengths of the custom-fit earpad, such as improved sound isolation for size and weight, as well as improved comfort.



Pressure adjustment mechanism.

Soft head support.

Rubber mounted cup for flexibility.

Detachable cable.

Contour App

The Contour project uses mobile cameras for 3D-scanning. A mobile app was therefore ideal, to allow for both test-runs and orders.

The Contour project depended on accurate 3D scan data of each customer’s ears in order to make the unique earpads.

Photogrammetry* was found through first-hand testing to be both convenient and accurate enough for the purpose, and possible to implement into an app.

* Turning multiple photos from different angles into a 3D model.

Quick storyboarding was used to get a grasp on the self-service as a whole and discuss it with other designers...

... as well as with professional audio-technicians and stage workers who might be using the service.

(Overall it was considered easily understood and pretty clever!)

A service diagram was also made, to properly understand all the steps of the service, and make sure that everything was considered.

(Click the diagram to scroll through it.)

As an extra exercise, the interface of the service app was designed and developed as well.

Extra focus was given to simplicity, trustworthiness, and a low threshold to assess the service.


Automotive pioneers are actively developing the future - self-driving cars. This project imagines how you could control and take advantage of autonomous driving. (10 hour project)

Imagine a future where seeing cars driving by without a driver is commonplace. Sharing a car is also easier, since there’s no need for it to stay where you are. How would you control such a vehicle?

A location driven map that allows scheduling of arrival and/or departure would be key in easily sending the car to where it’s needed. Since remote controlling a vehicle could potentially be overwhelming, options and actions are “hidden” in contextual menus, simplifying interaction.

Workplace 2030

An intuitive and natural communication solution for future work environments, that links people rather than objects.

Skype, Facetime and other Teleconferencing tools are increasingly being used in today’s office, but even at their best they are still somewhat awkward.

Fast forward to 2030. How will we communicate over distances in a more natural and intuitive way?

UK in 2030. What’s different?

more people & less space.

An aging population will push people to work until they are older. More will be living in the cities.

ambient technology.

Technology will be smaller and less intrusive, with a lot of small smart devices working together.

more knowledge work.

Automated systems will take over many simple and mid level jobs, with knowledge work being more and more common.

localised offices.

Awareness of resource use will shorten the average commute. Remote work and small local offices will be very common.

Link people, not objects.

Link people to a virtual environment through virtual rooms, and connect people within that environment through virtual spaces.

Assumed technology.

Much will change between today and 2030, but already today we see the technology needed for this vision becoming both exceedingly more advanced and commonplace.

AR Glasses.

Widespread usage of intuitive Augmented Reality is assumed.
Existing projects include Google Project Glass.

Motion Sensing.

Motion sensing through worn sensors and cameras can be used for both communication and gesture input.
Existing advanced motion sensing project: the LEAP.

3D Scanning.

3D representations could be built and calibrated before a user joins a virtual space. By only sending the vital movements, bandwidth could be very much limited, and huge assemblies made possible.

Augment People, Layer Reality.

Being connected to colleagues is now the norm, and more casual than today’s teleconferencing. Work mates often meet and chat during lunch, wherever they actually are.

But the workspace is much more than a playground. It can be used to share data as if you had a physical version right next to you, whether that is in 2D or 3D.

Thanks to the multi-layer design, the users can also easily move around within the shared space, in order to interact as naturally as possible.



3D Audio enhances immersion, and aids hearing in crowded spaces.

A pre-scanned model is used to portray even subtle emotions.

Virtual spaces can be personalized freely, for easy access to favourite environments.

AR Glasses track your eye movements, for eye to eye contact and accurate Reality Augmentation.

Full control of the personal location within a shared room, allow a natural discussion despite very different environments.

Studio 104 online shop

Through “Studio 104” we branded our course and raised money for New Designers 2014. As one of eight core members, I was mainly in charge of our online presence.

We started Studio 104 for our course in order to collate all our fundraising efforts under one brand.

We also got the whole course engaged in creating both identity and products.

Studio 104 logos
Studio 104 facebook page
Studio 104 product

As part of the project, we created two websited. First an online shop, to help drive sales, and later a “people directory” / course presentation site.

the bugle

In 2011 Bowers & Wilkins were unsure of how to approach a younger market. The Bugle is a portable speaker intended for that purpose.

Bowers & Wilkins are well respected among established audiophiles for their high-quality speakers.

How can B&W attract a younger generation while maintaining their heritage & sound quality?

How can a big and accurate sound be provided through a small portable speaker?


Target market

We defined our target market as young professionals who have started to climb the career ladder. They have a love for music, and are possibly practising an instrument themselves. They are (or portray themselves as) active and social, and they would appreciate a speaker that is lightweight, innovative, urban, and a bit of a statement.

The bugle

The bugle is aimed at those who would like to make a statement in style. It has striking aesthetics while still being both unique and completely functional.

The bugle’s horn will direct the sound in the chosen direction, and is made of high quality clear polycarbonate to minimize distortions and maximize durability.

Red Product is a well respected charity brand. By buying a red product, you are both showing awareness for world issues and contributing. It is a brand alliance that would suit the bugle, but it should be used with care, as it could be misinterpreted as a marketing ploy.


A dynamic flexible desk system that allows for more personal desk space and privacy without sacrificing floorspace efficiency.

The users

The “average” co-worker is 30-40 years old, male, self-employed, and often works in tech or creative industries such as web development. He often works from home, but comes to the co-working space for a change of scene.

He seldom needs more than his laptop, wifi, power, pen and paper.

While the majority of the workers are returning users, often spending 3+ days a week at the space, there are also less frequent users and drop-ins.

In a global survey, knowledge sharing at the co-working space was important to 77%, and social interaction to 84%.

Required types of spaces

1. Open, social workspace.

2. Space for focused, individual work.

3. Space for focused teamwork.

4. Formal meeting space.

Core principles and insights

The majority of co-working spaces are small, and few have more than 50 desks.

For many spaces it takes two or more years to become profitable, so costs need to be kept low.

Solutions need to be space efficient to allow for many workers, withot sacrificing personal space or worker well-being.

Flexible desks (first come first serve) is the most common model.

Requirements of the space change almost daily, so the furniture system needs to be flexible.

“Sitting all day is so bad that it can’t even be outdone by exercise.” But since it’s easy to switch desks, separate standing desks become viable.

Line of sight study

Around 15% of co-workers find noise or lack of privacy an issue, both known to be detrimental to well-being.

With a trapezoid desk you save space and material, while increasing privacy. At the same time the desk feels more open.

Desk features

The dynamic desks can be angled towards each other for teamwork, or away for privacy.

The lightweight and modular system allows for a flexible environment.

Generally low loads allow affordable gas cylinders to be used for height adjustment of standing desks.

Translucent desk dividers keep the workspace nice and bright while preventing interruptions.

Aluminium rails make it easy to add or remove separators, shelves, power adapters etc.

Space for focused teamwork.

Individual work area.

Standing desks.

Open, social workspace.

Meeting room.

Although I'm a recent graduate, I have experience working on some pretty demanding projects for some pretty big clients, including LEGO, British Airways and Panasonic.

In the summer of 2013 I worked at LEGO on the activities and experiences for the new LEGO House*. Everything was still in a very conceptual phase, with frequent workshops and user tests.

* “The world should have one place where you can experience the LEGO story and be inspired by the endless possibilities of the LEGO brick. That place will be the LEGO House at the heart of Billund.”

In 2012 I had the pleasure of working with Forpeople ltd.

Forpeople is a design consultancy in London. They work with clients such as British Airways, Herman Miller, Coca Cola and Panasonic. I worked there for 6 months as a design intern.

Waasa Graphics

Waasa Graphics is a printing house in Finland, where I have worked with both digital and offset printing.

In 2010 I also re-designed and developed their website.

Wish to discuss my work, job opportunities, or otherwise get in touch? Please contact me by email at: